Posts Tagged ‘Buffs’
A Wow Herbalism Guide — Get Your Skill Up Fast
As of this writing, Wrath of The Lich King (the new World of Warcraft expansion) is right around the corner and with it comes a whole new continent (Northrend,) new raids, new creatures, the Death Knight, and more.
A new profession being introduced with Wrath, which actually went live with the 3.0 patch, on Oct. 14, is Inscription. This skill allows the scribe to write glyphs that will provide permanent buffs to characters.
What has this got to do with Herbalism? The inks used to write the scrolls and glyphs are made from herbs, 5 at a time. With many people taking the inscription skill there will be a huge demand for those herbs on the Auction House. That’s where you come in. Your Herbalism skill will be a superb money maker and/or a direct source of materials to drive your own Inscription skill.
First Off, Some Notes:
You’ll need to be at least level 58 to get your Herbalism skill leveled to 375, because you’ll need to be able to go to the Outlands to get your training and to access the higher level herbs. Once Wrath of the Lich King goes live you will be able to get higher level training in Northrend (you will need to be at least level 68) and drive your skill to 425.
A very cool addon to use, that will help your herb gathering, is Gatherer. Download it for free (donate if you want to) and read the documentation. This addon will mark on your map the various herbs (and ores and boxes) that have been found by other players previously. It does this with the help of a database that you can download with the addon. Load the database and you’ll have detailed maps of the locations of all the herbs you will need to level your skill.
Google “Gatherer Addon” and “Cartographer Addon” (for better maps) to find where to download these mods and also to get instructions for installing them.
Mounts help a lot with travel and the level 60 Epic Ground Mount will save lots of time, while the fling mounts (only in Ootlands, at level 70) make herb finding much easier.
Herb Picking 101:
In whichever area you happen to be you will want to get your skill as high as possible before moving on. If you don’t do that you will find many herbs in the new area that you just won’t have the skill to pick.
When you’re in any particular zone set your mini-map to show herbs and do loops around the area. The herbs will show as yellow dots on the map.
Once you have your apprentice Herbalism skill go to your favorite starting area and start gathering Peacebloom and Silverleaf. I went to Eversong woods, but these herbs are all over the place in all the Horde and Alliance starting areas.
Once the herbs in your area aren’t given you any skill improvements you’ll want to go to the next higher zone. I went to the Ghostlands, but the Barrens. Westfall, and Loch Modan are good areas, too. As I mentioned above, if you move on too soon you won’t have the skill to pick anything.
Most of the herbs on this list are the ones you will need for Inscription, so you can level this skill and build your herb stash at the same time. Or sell it all and make quite a bit of gold.
To start with you will be picking Peacebloom, Silverleaf, and Earthroot (skill 15,) until you are at least skill level 50.
The 10-20 area herbs, found in the Ghostlands, Durotar, Silverpine, Westfall, and Redridge, are: Peacebloom, Silverleaf, and Earthroot, Mageroyal (requires skill 50,) Briarthorn (70,) Stranglekelp (85 and take a water breathing potion,) and Bruiseweed (skill 100.)
In the 18-30 areas (Duskwood, Hillsbrad, and the Wetlands) you’ll find Mageroyal, Briarthorn, Stranglekelp, Bruiseweed, Wild Steelbloom (115,) Gravemoss (120,) Kingsblood (125,) and Liferoot (150.) The Grave Moss can be found in and around, you guessed it, graveyards.
Next up are the 30-40 areas: Go to the Arathi Highlands or Alterac mountains. Here’s what you’ll find: Stranglekelp, Bruiseweed, Wild Steelbloom, Gravemoss, Kingsblood, Liferoot, Goldthorn (170,) Khadgar’s whisker (185,) and maybe Wintersbite at 195. Stranglethorn Vale, The Badlands, and Swamp of Sorrows are other good herb picking places at this level.
In STV and the Badlands you’ll find Purple Lotus (210,) Badlands has Firebloom (205,) and the Swamp has Blindweed (235.) Firebloom (205.)
The 40 -50 zone: I went to The Hinterlands next, and then to the Eastern Plaguelands. In the Hinterlands you’ll find Purple lotus (skill 210, in the troll ruins,) Ghost mushroom (caves, 245,) Golden sansam (260,) and Sungrass at 270. Killing the local trolls will also result in some Wildvine drops.
The last area in the Old Word (Azeroth) that you will need to work is the Eastern Plagelands. You will find a variety of herbs there and will probably hit 300 before doing a full loop of the zone. You’ll find: Arthas’ tears (220,) Sungrass (270,) Golden sansam (260,) Dreamfoil (270,) Mountain silversage (280,) and Plaguebloom (285.)
Ok, now you have your 300 skill and you’re ready to hit the Outlands. Get Master Hebalist when you hit your side’s main town in Hellfire (Thrallmar or Honor Hold) and then do a few loops around Hellfire Peninsula and then Zangamarsh. Unless you’re hunting specific herbs you won’t need to go beyond Zangamarsh to hit 375.
When picking Outland herbs you will sometimes see various motes (life, shadow, etc.) that will come with your Outland Herb picking, particularly from the Felweed. Fel Lotus (which sells for a nice price) also has a small chance to drop from any of the Outland herbs. It’s most commonly seen off of the Felweed, Dreaming Glory, Ragveil, and Flame Caps.
Now go pick some flowers!
Article Source: http://www.approvedarticles.com
World of Warcraft, Healing To Damage
Unless you’ve been living under a rock for the past couple of weeks then you should be fully aware of the big change coming in patch 2.3, +healing will now also give +33% of that healing back to the player in +damage. Certainly one of the most game changing buffs to ever be introduced though it seems to be somewhat down played compared to other potential changes.
This has been a long awaited change for many healers who have been complaining for ages that they were simply useless outside of raids. Without any damage gear they were confronted with no way to farm, quest, or really even PvP without the aid of another person or group of players.
Beyond the fact that healers should be able to grind at least semi-effectively, the changes to PvP and arena could be quite considerable. Now most healers are going to have anywhere from 1400-1800 healing in their PvP set, meaning 462-594 damage. Doesn’t sound like all that much, but take for example a standard 2345 setup (mage, warrior, holy priest, holy paladin, elemental shaman). The team has great success for one reason in particular, 2.5 healers. In addition, that team in a way now has an additional damage dealer via the holy priest’s shadow word: pain.
Though please don’t overestimate the change, a healer’s primary role in an arena is still going to be just that. Though the damage they have the potential to put out cannot be ignored, especially in the case of a 2.5 healer team, the “2345″ setup for example. I’m quite intrigued by the possibly of tri-talent specs popping up, as they take advantage of both healing and damage talents, adding additional versatility.
The shadow priest, Foxem, which plays on both my 3v3 and 5v5 team has already expressed interest in going back to holy as a tri-spec. Obviously his primary function would be as a dispeller and backup healer to our druid, though the ability to toss the extra DoT up and mind flay a target when it looks like we can secure a kill would be invaluable.
When you break it down to the most basic of levels this change will certainly alter the way in which a team secures a kill. All of the sudden a healer’s extra bit of damage right at the end might be the bit that gets the kill. Earth shock, shadow word: death, holy shock, and many other healer offensive spells will become true threats in the next few weeks.
How we play arena is about to change forever, and honestly, it’s a welcome change. It will allow talent specializations that were previously unrealistic to become viable. On top of the healer change, hunters are looking pretty solid. With so many buffs headed there way I’m interested to see how the class will respond as far as arena ratings go. There’s just so much coming in the next patch I simply cannot wait, new content, new gear, new arena season, it’s sure to be a blast!
Article Source: http://www.itempad.com
Article res has been removed due to spammers exploiting this site and stealing itempads pr rank. Link Res will be returned once the database has been purged of bad links probably after the next google update. We do not believe in using nofollow. We are sorry for this temp problem. But once the database has been cleaned all links by writers will have a higher value. We hope you understand and continue to submit your articles. If you would like a permenet link on itempad Please email admin