Posts Tagged ‘3v3’

World of Warcraft, Healing To Damage

Unless you’ve been living under a rock for the past couple of weeks then you should be fully aware of the big change coming in patch 2.3, +healing will now also give +33% of that healing back to the player in +damage. Certainly one of the most game changing buffs to ever be introduced though it seems to be somewhat down played compared to other potential changes.

This has been a long awaited change for many healers who have been complaining for ages that they were simply useless outside of raids. Without any damage gear they were confronted with no way to farm, quest, or really even PvP without the aid of another person or group of players.

Beyond the fact that healers should be able to grind at least semi-effectively, the changes to PvP and arena could be quite considerable. Now most healers are going to have anywhere from 1400-1800 healing in their PvP set, meaning 462-594 damage. Doesn’t sound like all that much, but take for example a standard 2345 setup (mage, warrior, holy priest, holy paladin, elemental shaman). The team has great success for one reason in particular, 2.5 healers. In addition, that team in a way now has an additional damage dealer via the holy priest’s shadow word: pain.

Though please don’t overestimate the change, a healer’s primary role in an arena is still going to be just that. Though the damage they have the potential to put out cannot be ignored, especially in the case of a 2.5 healer team, the “2345″ setup for example. I’m quite intrigued by the possibly of tri-talent specs popping up, as they take advantage of both healing and damage talents, adding additional versatility.

The shadow priest, Foxem, which plays on both my 3v3 and 5v5 team has already expressed interest in going back to holy as a tri-spec. Obviously his primary function would be as a dispeller and backup healer to our druid, though the ability to toss the extra DoT up and mind flay a target when it looks like we can secure a kill would be invaluable.

When you break it down to the most basic of levels this change will certainly alter the way in which a team secures a kill. All of the sudden a healer’s extra bit of damage right at the end might be the bit that gets the kill. Earth shock, shadow word: death, holy shock, and many other healer offensive spells will become true threats in the next few weeks.

How we play arena is about to change forever, and honestly, it’s a welcome change. It will allow talent specializations that were previously unrealistic to become viable. On top of the healer change, hunters are looking pretty solid. With so many buffs headed there way I’m interested to see how the class will respond as far as arena ratings go. There’s just so much coming in the next patch I simply cannot wait, new content, new gear, new arena season, it’s sure to be a blast!

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